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River Cleaner

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Devlog

  • Added Progressive Difficulty
    February 28, 2025 by Julian Santiago Diaz#Unity, #2D, #Pixel Art
    New feature added! Now the difficulty will increase after some time has passed, creating a more challenging game experience. - Contamination levels start increasing from 5% to 10% after some time has... Continue reading
  • Finished UI navigation and added Audio Controls
    February 21, 2025 by Julian Santiago Diaz#2D, #Top-Down, #Pixel Art, #Unity, #Devlog
    Features added: - Finished implementing UI navigation - Added options Menu and music and SFX Controllers - Added Credits page... Continue reading
  • VXF, UI and Audio added
    February 14, 2025 by Julian Santiago Diaz#2D, #Pixel Art, #Gameplay, #Unity
    - Added VFX for the dropping mechanics in the form of particles. - Added SFX for specific game mechanics such as collecting and dropping items. - Added Background Music for the game. - Added UI to rep... Continue reading
  • Core Gameplay Systems added
    February 11, 2025 by Julian Santiago Diaz#2D, #Unity, #Games, #Top-Down
    The player now has movement boundaries in the map, collectable items now spawn and move across the river and the player can collect them and drop them in the trash cans. Also, a contamination score ha... Continue reading
  • Camera movement added
    February 07, 2025 by Julian Santiago Diaz#Devlog, #Unity, #2D, #Pixel art
    Added a camera movement feature, now the camera follows the player wherever they move... Continue reading
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